The side effect to all this story is that the game area on each table has been reduced with half the screen being dedicated to theatrics or mini-games. Later on, you'll have to attack a T-Rex blocking your path or feed a Stegosaurus to get him out of the way. Another has you defending a native woman tied to an altar as Pterodactyls swoop ever closer. For example, one area has you knocking the controls of an ancient mechanism to drain the water of a reservoir allowing the gang to cross. This means it's far quicker and easier to move on to the next table, upping the variety even if there's only a couple of things to do for each. To accomplish this, tasks are split into several small tables over three environments as opposed to the trilogy of larger, event-filled stages found in the first two games. Moreso than a high score (which still exists), that is the goal of the game. And I don't just mean the setting either! Sure, the plot is a rip-roaring yarn inspired by the serials of the 1930s and the B-movie schlock of the 1950s, but how that plot is told by way of pinball is eminently satisfying.Īfter a plane crash leaves you and a few others stranded on the dino-inhabited Lost Continent, you have to explore the jungle to find a way out. Dynamix got far more adventurous for their third game in the 3D Ultra Pinball series.
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